||  

  ||  

Back to News Listing Norm Kogers The Operational Art of War III Gets A Massive Landmark Update!

Posted: Thursday, February 10, 2011 by Sean Drummy

Type: Press Release

New rules, improved graphics, sharper AI and plenty more coming in this massive update

Matrix Game and the TOAD Team are thrilled to announce that a new mega-update for The Operational Art of War III is now available. The comprehensive 3.4.0.202 update comes with pages upon pages of improvements, new features, and fixes. Here is just a small overview of the many improvements found in the update:

  • New turn order rules to equalize the sequence of events and phases for both players. The original turn structure is still available as well.
  • A brand new and improved supply system that is much more detailed and realistic than the old system. The original supply system is still available as well.
  • New rules to address gamey “ant unit” tactics such as a new system called the Assault Ratio which makes the Attacker Assault Strength value much more realistic.
  • Over 50 new community-created scenarios.
  • Almost a dozen significant changes to the combat model.
  • 40 user interface improvements and optimizations.
  • Several graphical enhancements including alternate place name fonts and bitmaps that will scale with zoom level.
  • Improved customization and editor functionality – now XML files can be used wherever DLL files are used and more graphical mods are now supported.
  • Improved AI.
  • More and improved language support.
  • Better cheat prevention.
  • Many bug fixes.
  • Plenty more!

David Heath, Director of Operations at Matrix Games, said “This update includes so many significant and exciting improvements to The Operational Art of War III, it’s practically a new release! The TOAD team has put so much extra detail and shine into this classic wargame with this update that there’s never been a better time to jump on board and try your hand at the premiere simulation of operational warfare! ”

Norm Koger’s The Operational Art of Waris a legendary title among wargamers.  A masterpiece of flexible design, it allows you to play and create any battle from the entire 20th Century of warfare and up to the modern day.  Now, Matrix Games together with Norm Koger and a new design team bring you the definitive release of this unsurpassed operational wargame – The Operational Art of War III.

The Operational Art of War III sets a new benchmark in operational wargaming.  Step up to the challenge - Master the Art of War!

Get the update here. The update is comprehensive and will bring all previous versions of Norm Koger’s The Operational Art of War III to version 3.4.0.202. Get more information on Norm Koger’s The Operational Art of War III from its official product page.

Also be sure to check out the fresh batch of screenshots now up on the product page to show off the new graphical and interface enhancements!

  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

Norm Koger's The Operational Art of War III

  ( Views : 19271 )


In Other News..

Unity of Command Receives Patch and Demo

Monday, May 21, 2012

Matrix Games, Slitherine (www.slitherine.com) and 2x2 Games (www.unityofcommand.net) are excited to announce the release of the 1.2 patch for the wildly-popular and successful wargame Unity of Command, along with the introduction of a demo. The patch includes multiple improvements and fixes for both the PC and the Mac versions of the wargame.

Read more...

Conquest! for iOS/Android Gets an Update

Friday, May 18, 2012

Matrix Games and Slitherine (www.slitherine.com) along with Illustrious Software (www.illustrious-software.com) and The Lordz Games Studio (www.thelordzgamesstudio.com) announced today the release of an update for the iOS and Android versions of Conquest! Medieval Realms. The update comes after helpful input from the community and from the developers to improve the quality and gameplay experience of the portable strategy-lite game.

Read more...

Conflict of Heroes is Updated

Thursday, May 17, 2012

Matrix Games, Slitherine (www.slitherine.com), and Western Civilization Software (www.west-civ.com), along with Uwe Eickert (www.academy-games.com) announced today the release of the 1.2 patch for the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!. The small patch contains improved AI scripting for the Nutcracker scenario, as well as added support for PS2.0 shaders

Read more...

Matrix Games Brings Conflict of Heroes to Life

Tuesday, May 08, 2012

Matrix Games, Slitherine (www.slitherine.com) and Western Civilization Software (www.west-civ.com) along with Uwe Eickert (www.academy-games.com) are excited to announce the release of the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!, which has had its roots in the award-winning current boardgame series. No effort has been spared to bring the outstanding Conflict of Heroes gameplay to the PC, Conflict of Heroes: Awakening the Bear! aims to capture the tactical wargamer’s heart!

Read more...

Battle Academy hits Top 10 in iPad Quality Index Chart in April!

Monday, May 07, 2012

Slitherine (www.slitherine.com) and Matrix Games are excited to announce that Battle Academy on iPad hit the top 10 in the iPad Quality Index Chart for April! This wonderful position was reached from the high scores received from around the world from press, making it the number one strategy games in 10 stores. 

Read more...

Home of Wargamers Press Event Report

Friday, May 04, 2012

It has now been more than one full week since our “Home of Wargamers” press event has in Stresa, Italy, with our . With a healthy number of press and developers in attendance, as well as our wonderful staff from around the world, the event was a guaranteed success. Responses from those in attendance and those in the social networks such as Facebook, Twitter, and our forums and on other internet sites has been positive, with press sending in requests for more information and access to press packs and trying to get in interview time with our developers and staff!

Read more...

Conquest! Medieval Realms Arrives for iOS and Android!

Wednesday, May 02, 2012

Slitherine (www.slitherine.com) and Matrix Games along with Illustrious Software (www.illustrious-software.co.uk) and The Lordz Games Studio (www.thelordzgamesstudio.com), are glad to announce the release of Conquest! Medieval Realms for the iOS and Android tablet platforms. Now players will be able to conquer their enemies and bring their kingdom to greatness on the go and utilizing the touch-based interface to enact their decisions.

Read more...