11 March 2010

Horse and Musket: Volume I

Overview   ( More Info )

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Screenshots   ( View All 32 )

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Features

  • Horse and Musket: Volume I combines all 10 battles from its predecessors, Prussian War Machine and Prussia’s Glory, to bring the game a total of 40 individual scenarios.
  • Fight the famous battles of this period: Chotusitz, Hochkirch, Hohenfriedeberg, Kolin, Prague, Lobositz, Mollwitz, Leuthen, Torgau, Soor.
  • Brand new graphics including new units, terrain, and interface art that are all fully moddable.
  • New Editor
  • Horse and Musket: Volume I combines all 10 battles from its predecessors, Prussian War Machine and Prussia’s Glory, to bring the game a total of 40 individual scenarios.
  • Fight the famous battles of this period: Chotusitz, Hochkirch, Hohenfriedeberg, Kolin, Prague, Lobositz, Mollwitz, Leuthen, Torgau, Soor.
  • Brand new graphics including new units, terrain, and interface art that are all fully moddable.
  • Improved interface features like larger hexes to get a better view of individual soldiers making up each unit in addition to customization options like setting the graphics color palette and font type for each scenario.
  • In addition, there is a new display method for the Disruption/Morale/Rally Unit numbers making these factors very easy to quickly determine.
  • A New formation: The Defensive Formation for infantry units provides all around defence in rough terrain and built up areas.
  • Faster game load times and streamlined computer processing power usage.
  • Command a wide range of unit types, from light infantry and grenadiers, to hussars, dragoons, and three types of artillery.
  • Expanded game formulas use a 1-100 scale along with 10 levels of unit effectiveness – your soldiers can represent the best of the best with a level 10 rating of “Elite Guard” or be reduced to useless pawns as the level 1 rating of “Rabble.”

  • Game Editor Features
  • A detailed and powerful editor is at every player’s disposal which includes the ability to edit maps, units, order of battle, and game data
  • All game data is accessible and can be saved in each unique scenario:
  • Movement rates and costs
  • Combat modifiers
  • Morale modifiers
  • Scenario components can be saved separately for easy use in multiple battles
  • Set the unit portrait for each individual regiment, battalion or battery
  • Support for up to 5 variable sounds per action

Reviews   ( View All )

Review on Vae Victus
[Translated from French] - An original subject with an interesting tactical simulation...

Product Data

  • Complexity: Intermediate
  • Field of Play: Tactical
  • Historical Period: Seven Years War
  • Theater: Europe
  • Unit Scale: Infantry Battalion/Cavalry Squadron/Artillery Battery
  • Turn Play: IGOUGO (by phase), 15 minute turns
  • Players: 2
  • AI: Yes, either side
  • TCP/IP: Yes
  • PBEM: Yes
  • Game Editor: Yes
  • Manual: Adobe PDF E-Book, 90 Pages
  • Display Resolution: 1024x768 Fixed, Fullscreen and Windowed Mode

System Requirements

  • OS: Windows XP, Vista
  • CPU: 1.2GHz Pentium or equivalent
  • RAM: 1GB
  • Video/Graphics: DirectX compatible 3D video card
  • Sound: DirectX compatible sound card
  • Hard disk space: 1GB HDD space
  • DirectX version: 9.0
  • Peripheral hardware: None
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